UNOFFICIAL FAN-GAME • v0.13.0-alpha • ART PASS II

DEAD VS ZOMBIES

0STARS
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TOUR 01 • 1965–1966 • THE ROAD BEGINS

First Rooms

The road begins before arenas and stadiums: borrowed rooms, unreliable power, patched doors, one bus, and a Deadhead crew learning to keep the music moving when the undead arrive.
CURRENT STAGEFirst Paid Room0/3 CLEARED
WORLD MAP • FIRST ROOMS

Choose the next stage.

Select a venue, review its route plan, then prepare the crew.

3 VENUES • 3 MODES
SELECTED STAGEFirst Paid Room
OPEN

FIRST PAID ROOM • FIRST CURRENT

First Current

HEADLINER20 GATE HP1 ROUTE8 WAVESMAY 1965 • EARLY PAID-SHOW CONTEXT

Before the stadium years, a Deadhead road crew has one borrowed room and one battered bus. Route power between the Front Latch and Signal Lamps while the undead follow the current.

MISSION INTEL 0/3 STARS • 0/3 MEDALS
THREATSShuffler • Runner • Fog Drifter • Roadcase BruteCLEAR REWARDTwo Doors unlocked • First Current room key
Keep the CurrentLatch Stays ShutStill on Their Feet
LOCAL TOUR SAVEProgress stays on this deviceSAVE & ACCESSIBILITY

Mission medals, stars, hero levels, tower unlocks, upgrades, visual effects, and audio levels reload automatically.

PLAYER DATABACKUP & RESTOREPortable JSON · preview before replacement
SEMANTIC AUDIOGame audio mixerOriginal procedural cues • no licensed recordings

Audio unlocks after your first click or key press. If a browser blocks or lacks Web Audio, every control and warning remains fully visual.