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Independent browser game · Current alpha

Built for the
long night.

Dead VS Zombies is a free, guest-first tower-defense game about Deadheads and their road crew keeping the music moving against an undead horde and the zombie road economy feeding it.

Tonight's build0.13.0-alphaLive playable alpha
4Playable heroes
5Defense families
6Battlefields
9Mission modes

Deadheads hold the line. The undead road machine pushes back.

Ticket gouging, crooked promoters, hostile authorities, gate pressure, touring breakdowns, and community survival give the campaign its real-world backbone. In the game, those pressures return as original zombie antagonists, fictional crises, and tactical systems.

Historical context is sourced and kept separate from the fiction: real events establish the era and pressure; the rooms, promoters, undead attacks, and battles are original composites. Deadheads, Roadies, crews, vendors, and community allies are the people the player protects.

Explore First Rooms

Design promise

What every new stop has to earn.

More content only matters if it stays legible, fair, distinct, and worth replaying.
Read the pressure

Clarity before spectacle.

Routes, threats, towers, heroes, and objectives must remain readable when the whole night gets loud.

Command the crew

Choices that move.

Relocatable heroes, branching defenses, venue systems, and wave timing keep the player actively directing the line.

Respect the venue

Maps with their own grammar.

Every battlefield needs a distinct route problem, visual identity, and playable event—not just a different background.

Grow without a rewrite

A tour-sized foundation.

Worlds, stages, missions, waves, rewards, and visuals live in reusable registries so the campaign can expand coherently.

Playable tonight

The alpha is small on purpose. It is not empty.

These are real shipped battlefields from the same map registry the game uses.
Stop 01
Preserved · Opening Night Encore · 1 route · 8 build pads

Price of Admission

Festival Gate · 1 authored battlefield event

Stop 02
Preserved · Opening Night Encore · 2 routes · 10 build pads

Carry the Wall

Backstage Merge · 2 authored battlefield events

Stop 03
Preserved · Opening Night Encore · 2 routes · 10 build pads

The Long Road In

Riverfront Camp · 2 authored battlefield events

Stop 04
Current · First Rooms · 1 route · 6 build pads

First Paid Room

First Current · 1 authored battlefield event

Stop 05
Current · First Rooms · 2 routes · 7 build pads

First Named Night

Two Doors · 1 authored battlefield event

Stop 06
Current · First Rooms · 1 route · 7 build pads

First Hall Relay

Carry Forward · 1 authored battlefield event

Worlds
2
Connected campaign route
Heroes
4
Distinct command roles
Defenses
5
Two branches each
Threats
5
Readable counters

Play first. Decide later.

No sign-up wall, no download ceremony, and no pretend cloud save. Open the game and make the first tactical decision.

Fan-made. Original game work. Clear boundaries.

Dead VS Zombies is an independent, unofficial fan project. It is not affiliated with, sponsored by, or endorsed by any band, performer, estate, label, publisher, or other rights holder.

The game uses original artwork, original characters, original enemy and defense designs, and original gameplay systems. It does not present official recordings, photos, logos, lyrics, or real-person likenesses as project assets.

Original artworkOriginal game fictionPublic-safe asset review

The doors are open

See what survives wave one.

Start with the game, scout the route, or read the field guide.