Clarity before spectacle.
Routes, threats, towers, heroes, and objectives must remain readable when the whole night gets loud.
Independent browser game · Current alpha
Dead VS Zombies is a free, guest-first tower-defense game about Deadheads and their road crew keeping the music moving against an undead horde and the zombie road economy feeding it.
Why it exists
Ticket gouging, crooked promoters, hostile authorities, gate pressure, touring breakdowns, and community survival give the campaign its real-world backbone. In the game, those pressures return as original zombie antagonists, fictional crises, and tactical systems.
Historical context is sourced and kept separate from the fiction: real events establish the era and pressure; the rooms, promoters, undead attacks, and battles are original composites. Deadheads, Roadies, crews, vendors, and community allies are the people the player protects.
Explore First RoomsDesign promise
Routes, threats, towers, heroes, and objectives must remain readable when the whole night gets loud.
Relocatable heroes, branching defenses, venue systems, and wave timing keep the player actively directing the line.
Every battlefield needs a distinct route problem, visual identity, and playable event—not just a different background.
Worlds, stages, missions, waves, rewards, and visuals live in reusable registries so the campaign can expand coherently.
Playable tonight
Festival Gate · 1 authored battlefield event
Backstage Merge · 2 authored battlefield events
Riverfront Camp · 2 authored battlefield events
First Current · 1 authored battlefield event
Two Doors · 1 authored battlefield event
Carry Forward · 1 authored battlefield event
Player promise
No sign-up wall, no download ceremony, and no pretend cloud save. Open the game and make the first tactical decision.
Independent by design
Dead VS Zombies is an independent, unofficial fan project. It is not affiliated with, sponsored by, or endorsed by any band, performer, estate, label, publisher, or other rights holder.
The game uses original artwork, original characters, original enemy and defense designs, and original gameplay systems. It does not present official recordings, photos, logos, lyrics, or real-person likenesses as project assets.
The doors are open