Skip to the briefing

Tour crew field guide

Know the line.
Save the show.

A spoiler-light briefing built from the current game rules: what to protect, what to build, which threats demand an answer, and how to keep Deadheads safe when the horde reaches the lot.

  • 5 defenses
  • 5 threats
  • 4 heroes
  • 6 battlefields

60-second briefing

Five rules. Then the gates open.

The game teaches by doing. These are the pieces worth knowing before wave one.
  1. 01OBJECTIVE

    Hold the Gate

    Every leak damages the mission objective. At 0 Gate HP, the show is over.

  2. 02PRESSURE

    Waves Keep Coming

    After wave one, the next wave starts automatically when the countdown ends. Call it early for bonus Gold.

  3. 03GOLD → COVERAGE

    Build on Installed Sites

    Tap a build site, choose an equipped defense, then upgrade or specialize it from the tower itself.

  4. 04MAP INTERACTIONS

    Work the Venue

    Map interactions can power installed gear, repair barricades, support community-market goods, or counter a warned mission pressure. Read the interaction before calling the wave.

  5. 05PERMANENT PROGRESS

    Bank the Run

    Hero XP banks after the mission. Mission stars unlock defenses and improve the crew Backstage.

Build the line

Every defense has a job.

Coverage beats spam. Combine roles so one fast, armored, or shrouded wave cannot expose the whole route.
FAST • 70 GOLD • EQUIPPED

Wall of Sound

Rapid riffs shred unarmored walkers.

BRANCHES • Feedback Stack / Harmony Array
REVEAL • 95 GOLD • EQUIPPED

Prism Beam

Reveals Fog Drifters, ignores armor, and slows groups.

BRANCHES • Starlight Lance / Frozen Spectrum
BLAST • 125 GOLD • EQUIPPED

Bass Bus

Slow, heavy bass splashes clustered enemies.

BRANCHES • Rose Confetti / Low-End Quake
BLOCK • 90 GOLD • EQUIPPED

Roadie Camp

Crew members stall and brawl nearby.

BRANCHES • Veteran Crew / Double Shift
ECHO • 110 GOLD • EQUIPPED

Taper Rig

Records each hit, then replays it as delayed echo damage.

BRANCHES • Master Reel / Archive Loop

Read the horde

Silhouette first. Counter second.

Threat guidance below comes from the same enemy records used by the live wave intelligence panel.
T-01
SWARM

Shuffler

Rapid Wall of Sound hits or Bass Bus splash clear clustered Shufflers.

COUNTERS • Wall of Sound / Bass Bus
T-02
FAST

Runner

Prism slows and Roadie blocks stop Runners from exploiting coverage gaps.

COUNTERS • Prism Beam / Roadie Camp
T-03
ARMORED • ELITE • HEAVY GATE DAMAGE

Roadcase Brute

Prism Beams pierce its armor, Roadies hold it in place, and a Master Reel replays focused hits through its plating.

COUNTERS • Prism Beam / Roadie Camp / Taper Rig
T-04
SHROUDED • ELITE

Fog Drifter

Fog Screen protects nearby enemies. Prism light reveals Fog Drifters, collapsing the whole aura when it hits the source.

COUNTERS • Prism Beam
T-05
BOSS • ARMORED • CONTROL RESISTANT

The Gatecrasher

When Feedback Blackout charges, focused beams, riffs, and Master Reel echoes help break the cast before the marked tower is jammed. It cannot be hard-blocked.

COUNTERS • Prism Beam / Wall of Sound / Roadie Camp / Taper Rig

Move the headliner

Your hero is the flexible part of the plan.

Reposition between bends, answer a failing lane, and use signature powers where towers cannot react in time.
01
MOBILE HORDE CONTROL

Rose

A skeletal flower guardian whose prismatic volleys can cover two bends in the road.

Signature
Rose Rain
Passive
Briar Rhythm
02
RANGED ELITE HUNTER

Rider

A cracked-mask wanderer who closes gaps with rapid lightning attacks.

Signature
Lightning Ride
Passive
Storm Mark
03
GUARDIAN SUPPORT

Terrapin

Slower guardian with a large range and controlling attacks.

Signature
Shell Shock
Passive
Ancient Watch
04
POSITIONAL TEMPO SUPPORT

Bear Brigade

A five-color touring crew led by a red rhythm keeper who accelerates nearby defenses and calls the full parade into packed lanes.

Signature
Parade Call
Passive
Parade Cadence

Phone + desktop

Direct control. No keyboard required.

Tap or click to command. Drag to move the camera. Pinch, wheel, or double-tap to zoom. The same battlefield rules survive every screen size.

Touch-firstMouse-readyKeyboard-safe
ONE FINGER

Tap Commands • Drag Camera

A short release selects a pad, tower, interaction, or hero destination. Movement past the threshold pans the board.

CAMERA

Pinch, Wheel, or Double Tap

Zoom stays anchored beneath the gesture. Use the small − / percentage / + control to adjust or reset the view.

REPOSITION

Move Hero + Crew During Any Countdown

Select the hero or use Set Rally Point on a Roadie Camp. Intermission never locks hero movement or Roadie rally commands.

NO MENU STACKS

One Command Surface

Tap the map, the close icon, or press Escape to dismiss the current command surface before opening another.

SIMULATION FROZEN

Pause Is Authoritative

Pause and this Field Manual freeze enemies, cooldowns, recovery, and mission time.

Guest-first alpha

Your run starts now.
Your progress stays here.

There is no account gate. Progress currently saves in this browser on this device, and future account sync is not required for first play.